Development of Learning Media for PEN Material (Puzzle Nusantara) Cultural Diversity to Improve Learning Outcomes of Fourth Grade Students at MIS Al-Falah Lemahabang


Pengembangan Media Pembelajaran Pena (Puzzle Nusantara) Materi Keberagaman Budaya Untuk Meningkatkan Hasil Belajar Siswa Kelas IV Di MIS Al-Falah Lemahabang


  • (1) * Yusril Wahid            Universitas Islam Negeri Maulana Malik Ibrahim Malang, Malang  
            Indonesia

  • (2)  Nuril Nuzulia             Universitas Islam Negeri Maulana Malik Ibrahim Malang, Malang  
            Indonesia

  • (3)  Moch. Bahak Udin By Arifin            Universitas Muhammadiyah Sidoarjo, Sidoarjo  
            Indonesia

    (*) Corresponding Author

Abstract

The Development of PENA (Puzzle Nusantara) Learning Media on Cultural Diversity Material is one of the instruments to help students understand the diversity material to increase learning outcomes in Indonesian cultural diversity material. The necessity to provide attractive and creative learning media in learning that aims to increase student learning outcomes is one of the reasons behind this research and development. The purpose of this research and development are to (1) determine the process in the making of PENA (Puzzle Nusantara) learning media on cultural diversity material to increase learning outcomes of fourth grade student MIS Al-Falah Lemahabang, (2) knowing the attractiveness level of PENA learning media (Puzzle Nusantara) on cultural diversity material in improving the learning outcomes of fourth grade student MIS Al-Falah Lemahabang, (3) knowing is there any differences in learning outcomes of fourth grade student before using PENA (Puzzle Nusantara) learning media and after using PENA (Puzzle Nusantara) learning media. This research and development method uses research and development (R&D) research type. This research development procedure uses the Borg and Gall model by adopting six stages including (1) research and data collection, (2) planning, (3) product development, (4) preliminary product testing, (5) after product testing revisions, (6) field trials. This research was conducted at MIS Al-Falah Lemahabang, Bone-Bone, North-Luwu, South Sulawesi. Data collection techniques in this study were tests and observations. The data obtained were analyzed descriptively and qualitatively. The result of this conducted development is in the form of printed learning media called PENA (Puzzle Nusantara) with Indonesia cultural diversity material. (1) the results of this research and development meet the valid criteria with the acquisition of validity, material expert gets 97.5%, design expert gets 95.45%, and learning expert gets 95%. (2) the test results to rate the attractiveness of the PENA (Puzzle Nusantara) learning media (Puzzle Nusantara) in fourth grade students at MIS Al-Falah Lemahabang by 95.5%. (3) student learning outcomes increased, proved by the pre-test results of 46.5, and the post-test scores of 81, it can be said that the PENA (Puzzle Nusantara) learning media is feasible for students.

References

Anita, S. (2010). Media Pembelajaran (Surakarta: Yuma Pressindo).

Arifin, M. B. U. B. and Fitria, K. L. (2017). The Implemantation of Islamic Character Through Developing Material of Indonesian Language in 3rd Grade of Islamic Elementary School. Madrosatuna: Journal of Islamic Elementary School 1, 23–23. doi: 10.21070/madrosatuna.v1i1.1212.

Arikunto, S. (2006). Prosedur Penelitian: Suatu Pendekatan Praktik (Jakarta: PT.Rineka Cipta).

Arsyad, A. (2013). Media Pengajaran (Jakarta: PT Raja Grafindo Persada). Endayani, H. (2017). Pengembangan Materi Ajar Ilmu Pengetahuan Sosial. Jurnal Program Studi Pendidikan Ilmu Pengetahuan Sosial 1, 1–19.

Hariani, S. and Turmudi (2008). Metode Statistika (Malang: UIN press). Hergenhahn, B. and Olson, M. H. (2010). Theories of Learning (Jakarta: PT. Ken-cana).

Kustandi, C. and Sutjipto, B. (2011). Media Pembelajaran Manual Dan Digital (Surabaya: PT. Ghalia Indonesia).

Kusuma, A. I. (2019). Pengembangan Media Puzzleuntuk Meningkatkan Hasil Bela- jar Siswa Pada Mata Pelajaran IPS kelas IV di SDN 2 Sukomulyo Pujon Malang. http://etheses.uin-malang.ac.id/id/eprint/13385.

Maviro, A. L. T. (2017). Penggunaan Media Puzzle untuk Meningkatkan Hasil Belajar Siswa pada Pembelajaran IPS di Kelas IV MIN Lambaro Aceh Besar. https://repository.ar-raniry.ac.id/id/eprint/1893/.

Muhammad, A. (2008). Ilmu Sosial Budaya Dasar. vol. PT.Citra Aditya Bakti of Jakarta (Bandung).

Sanjaya, W. (2013). Penelitian Pendidikan Jenis Metode dan Prosedur (Jakarta: Ken- cana Prenada Group).

Sari, Y. D. M. (2016). Pengembangan Media Puzzle Berbasis Make A Match Materi Pengambilan Keputusan Bersama Untuk Meningkatkan Hasil Belajar Pkn Kelas VA SDN Bojong Salaman 01 Semarang. https://lib.unnes.ac.id/24492/.

Sugiyono (2015). Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif dan R&D (Bandung: Alfabeta).

Sukmadinata, N. S. (2005). Landasan Psikologi Proses Pendidikan (Bandung: PT Remaja Rosda Karya).

Sya’ban, J. (2012). Games Untuk Keluarga (Jakarta: Mahaka Publishing), 1–186. Syah, M. (2003). Psikologi Belajar (Bandung: PT. Rajagrafindo Persada).

Vaishali, D. K. K. and Kumar, M. P. (2004). Competancy Mapping Based Train- ing Need Assessment: An Emprical Investigation. Vision: The Journal of Business Perspective 8, 69–80. doi: 10.1177/097226290400800106.

Published
2020-10-30
 
How to Cite
Wahid, Y., Nuzulia, N., & Arifin, M. B. U. B. (2020). Development of Learning Media for PEN Material (Puzzle Nusantara) Cultural Diversity to Improve Learning Outcomes of Fourth Grade Students at MIS Al-Falah Lemahabang. Madrosatuna: Journal of Islamic Elementary School, 4(2), 101-111. https://doi.org/10.21070/madrosatuna.v4i2.1037
Section
Articles